Starmancer

Created by Ominux Games

Starmancer is a space station building and management game. After a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. Your task as a Starmancer is to construct and manage a colony capable of sustaining human life. Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists. Send crews out to mine on asteroids, trade with other factions, and explore old alien ruins. The vastness of space awaits. Are you ready?

Latest Updates from Our Project:

Starmancer Progress Report, EGX London, and more
about 1 month ago – Mon, Oct 07, 2019 at 11:58:11 PM

Since the release of Alpha we've added a ton of new content to the game.

We always post about each update on our devblog: Starmancer Devblog

There’s too much to go into detail here, but I'll summarize some of the most interesting bits.

Update Summary

  • Colonist - Good, Bad and Crazy

Perks can modify a colonists behavior and/or what makes them happy or sad. 

We've added perks like Gluttonous, Mute, Mean, Deaf, Friendly, Loner, etc. Colonists will start with a random mix of good and bad perks and may gain additional perks from low morale, including becoming a saboteur or maniac.

Colonists make friends and enemies. They will get mad and fight each other if their relationship turns sour.

  •  Solar system 

The solar system is populated with planets, asteroids, stations and space anomalies. 

Each stellar body is filled with various resources, waiting to be collected.

  •  Missions and Quests 

You can now send your colonists out into the void.

Pick your ship and crew -- make sure to have at least one expendable “red shirt”.

Take on quests for different Factions and NPCs.

Answer distress calls and hope it's not a pirate trap.

  •  External Areas 

Specific external floors are used to build external areas. To link the external and interior areas, airlocks are used in between. Colonist put on space helmets when going outside. 

We've added Solar panels, Landing pads and Exploration probes, which are all placed outside the station using the external floor system.

  •  Trading 

Merchants will occasionally visit your station to trade wares. Their prices are randomized depending on faction, so if you want cheap ore, you should hold out for a Mining Faction merchant.
    We also added our own currency called Zipher, or ZP for short.

  •  Starmancer Core Customization 

You can now create the AI of your dreams. 

Pick between different eyes, bodies, and color them.

Give them a cool name like MAL-8000, SlyNet or GLeeDOS.

  • And much more

Space Drugs, Blood, Workbench for Crafting, New Crop Graphics, Fertilizer, More Food Dishes, Colonist Memories, UI Improvements, Doctors and Medicine, Biomass and Fuel Tanks, NPC Characters, Mining and Exploration Skills, A Cursed Painting that makes Colonist Go Crazy.

So where are we with the Roadmap?

We keep updating the progress on our website (somewhat frequently)

Starmancer Roadmap

Last year we started overhauling the game engine to make it much more modular and support modding. Now we're benefiting from those upgrades, as adding new content is significantly quicker, sometimes barely not requiring any coding at all.

A completed milestone on the roadmap doesn't necessarily mean we're completely done with that part of the game. It means that the basic building blocks are in place, that it works, and that we can freely expand on it in the future. 

That being said, the last few months we've completed milestones at an unprecedented pace, and now we're more than halfway to BETA! *yay!*

EGX - London 2019

We'll be attending EGX together with Chucklefish this month, along with an Alpha Demo of Starmancer.

This will be the first time that our entire two-man team meets face to face in real life, being on different continents and all. I think we’re both a bit nervous. What are we going to do when we first meet, do we hug, shake hands, bro fist? Does science have an answer? 

EGX Starmancer Artwork

We're also excited to meet the guys and girls from Chucklefish!

If you’re attending, make sure to stop by, have a chat and get some free stickers.

E3 Trailer

In case you missed it, we had a new Starmancer trailer shown during the PC gamer E3 Show.

Steam Store

We have a Steam Store page now, if anyone is interested. It would actually help us a lot if you wishlist the game, even if you've already backed us. :)

Starmancer Steam Store

Thanks everyone!

We know we’ve been silent here for a while, we try to limit Kickstarter updates to big news.
Future updates will be much more frequent!

As always, any questions, feedback and suggestions are welcome on our Discord.

https://discord.gg/KCwcUpf

Alpha has arrived
7 months ago – Wed, Apr 24, 2019 at 12:11:56 AM

Alpha is here, neat.


It's currently available for PC (Windows), Mac, and Linux.

It's being distributed through Steam.

We are still looking for Steam alternatives, but I encourage everyone to use Steam. It provides a standardized build for everyone.


Keys

Keys are being distributed through BackerKit. If you lost your email, please contact us. We'll need your name and the email address you used during the Kickstarter.

 
This is not Early Access. If you don't have Alpha Access, you can't get it. The game is not ready for release. If you want to have the most fun with Starmancer, wait for release. Play Alpha if you want to help us find issues and fix bugs.



Feedback

Provide all feedback on our Discord server. This gives us with a single location for finding bug reports, suggestions, and comments.

If you post an issue somewhere else, we might not see it.

https://discord.gg/KCwcUpf



Soundtrack

Dirk (the composer of our sound effects and music) uploaded the entire Starmancer soundtrack to his youtube channel. Give it a listen.

 
Contact Dirk if you're looking for sounds or music for your own game. 

https://www.dirkkluesing.com/

https://twitter.com/DrKusn

 dirk@dirkkluesing.com



Thanks Everyone,

- Tyler

Starmancer, 1 Year Later
8 months ago – Fri, Mar 29, 2019 at 01:23:35 AM

Hello Everyone,

It's been a year since the Kickstarter finished. We made a video showing the current state of Starmancer.
Thank you for being so patient with us while we improve the backend of the game.  

TL; DW: Modding works and Alpha very soon


Space Haven

If you haven't heard, there's a game on Kickstarter, Space Haven. It's similar to Starmancer and you should definitely check it out. 

It's raised over $200,000! But there's only 67 hours left, so hurry up and back it!


 https://www.kickstarter.com/projects/bugbyte-ludibooster/space-haven/ 



Thanks for all your support

New UI and Wargroove!
10 months ago – Sun, Feb 03, 2019 at 01:19:21 AM

Hello Backers,

We don't like to make too many Kickstarter updates, because it blasts your email, and we find that annoying.

We've been diligently working on Starmancer. Every Friday we post a new blog about what we worked on https://www.playstarmancer.com/devblog/


New UI

Over the past 2 weeks we worked on implementing a new User Interface system. This includes a build menu, HUD, and window system (so when you click on an object a window will appear). 

Painting with the new UI
Painting with the new UI

You can read more about it here


Wargroove

Chucklefish released their new game, Wargroove, today! You may know Chucklefish as the developers of Starbound, and the publishers of classics like Stardew Valley and Starmancer.

It's available for PC, Switch, Xbox One, and PS4 (soon)

  • Over 50 hours of singleplayer content
  • Design maps, campaigns, and stories
  • Local multiplayer, online multiplayer, co-op play
  • Cross-Platform play!
  • Complete rule customization

Gameplay Trailer

Buy It

Do you want to see more indie games with this level of polish and complete feature set?

Support indie developers.

Buy Wargroove

We've been quiet. Starmancer has a new engine
about 1 year ago – Thu, Sep 27, 2018 at 02:13:46 AM

Hello everyone,

It's been a while since the Kickstarter ended. We've quietly been creating a new engine for Starmancer. We're still using Unity for rendering, animations, input, and some other things.

We wrote a fairly long blog post on our website that goes into more detail.

(I'd post it here, but you can't edit a Kickstarter update)

https://www.playstarmancer.com/devblog/2018/9/25/component-system-same-face-new-engine

Thanks everyone for your support

- Tyler