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Starmancer

Created by Ominux Games

Obey protocol or go rogue as you take on the role of a powerful A.I. in Starmancer. Build bustling space ports, secret laboratories, and ethically ambiguous human farms. Defend against starvation, sabotage, and space cannibals. Don't worry, you can always grow more humans.

Latest Updates from Our Project:

We've been funded! Thank you all so much!
about 6 years ago – Tue, Feb 20, 2018 at 11:55:54 AM

Thank You!

We did it everyone!

We weren't sure how well Starmancer would be received. We weren't sure if our trailer was good or if our page was well designed.

In short, we were incredibly nervous.

We don't take any of your support for granted.

We've been working on Starmancer full time for over a year now. Thanks to you guys (and gals) we'll be able to work full time on Starmancer until it's released.

Seriously, thank you so much.

Stretch Goals

We'll be announcing stretch goals once we get the demo working on all platforms. We try to be very transparent with where our money is going, so we won't have any ridiculous goals.

The short answer is that the extra money will go towards 2 things:

1.) Music / Sound

2.) Expanding our team

Regardless of the extra money, we plan on releasing Starmancer within a year. If we can expand our team, we'll be able to release much sooner.

The Demo

We've been working on the demo for the past 2 days, and it's ready.

We'll be posting a backer exclusive update immediately after this one, with download links. The demo will be available on PC, Mac, and Linux. If the Mac or Linux versions don't work, please tell us.

Everyone will get the demo tomorrow, but for the first 24 hours, it will be available only to you backers.

You can stream, record, share, or do whatever you want with the demo.

Bear in mind, if the game was polished and bug free, we'd be releasing it right now. So the demo won't be perfect.

Stretch Goals and Public Demo
about 6 years ago – Mon, Feb 19, 2018 at 06:23:50 PM

Thanks to all of you backers, we're now 120% funded!

 

Stretch Goals

Creating a game takes time. We're not going to pretend that extra money will simply make Starmancer releasable and amazing. There's not some magic machine that we can put money into and make a game. 

The only way that Starmancer will be released sooner is if we can expand our team. We'll need (at least) an extra $30,000 to add another programmer. This person would (among other things) help us integrate modding in the game.

First, though, we want to raise extra funds for music and sound effects. This is actually quite a bit more expensive than you might think (between $10,000 and $20,000).

Our primary focus is funding the game, so our first stretch goal will be to pay for music (we can probably pay less than $20,000 for music, but we're being on the safe side).

We will not have any outlandish stretch goals.

We're going to finish and publicly release the core game. We will then work on adding new content to Starmancer. Additional money will guarantee that we are able to continue adding new content after release.

We've outlined our ideas for future content on our Kickstarter page. 

We have final say on the order of content expansions, but we'll use your feedback to help us decide (should we release robots or aliens first, for example).

 

Demo

We've removed all old versions of the demo (so the previous links won't work anymore).

You can download the demo at the top of the Kickstarter page.

We're not providing any links here, because Kickstarter doesn't allow creators to edit updates, so the links here could become outdated

We fixed some minor bugs in this demo version.

Specifically:

1.) You can no longer delete a ship in a hangar (simply delete the entire hangar to get rid of the ship).

2.) Improved performance of placing many floors.

3.) Rugs can now be placed under objects (except walls). You can now place rugs under beds or tables.

4.) Removed the external and foundation wall, because they're both the exact same (use the foundation tool to build foundation walls).

 

Seriously, thank you all so much

Calling all Linux Users
about 6 years ago – Fri, Feb 16, 2018 at 02:48:43 AM

I've built the demo in a .x86 and .x86_64 (the demo isn't ready. I've just built an early version, as a test).


Is this a format that will work for you people?

I may have to do a few builds of the demo so that it will work properly (apologies in advance). I will need your help with testing out the demo.