project-image

Starmancer

Created by Ominux Games

Obey protocol or go rogue as you take on the role of a powerful A.I. in Starmancer. Build bustling space ports, secret laboratories, and ethically ambiguous human farms. Defend against starvation, sabotage, and space cannibals. Don't worry, you can always grow more humans.

Latest Updates from Our Project:

Reddit AMA
about 6 years ago – Thu, Mar 01, 2018 at 07:33:30 PM

Tyler (the programmer) is doing an AMA on Reddit.

If you have any questions come check it out!


You could also just post comments here and we'd be happy to answer them (but don't do that).

https://www.reddit.com/r/IAmA/comments/818vbp/im_a_programmer_making_starmancer_its_a_dwarf/

To make this post a bit more interesting, here's a gif of building a fancy room.

 

Kickstarter Translation, Colonists in Demo, Creative Mode, and Twitch Stream
about 6 years ago – Thu, Mar 01, 2018 at 01:11:26 PM

Kickstarter Translations

Thanks to several awesome members of the community, the Kickstarter page is now available in:

If you're interested in translating the Kickstarter page, please message us on Kickstarter or email us at:

[email protected]

 

Colonists in Demo

Colonists are coming to the demo soon. We want the demo to feel like a demo, and not just an early access build of the game. So all colonists will self-destruct after 4 to 24 hours. This provides you with lots of time to play around with the colonists.

Colonists are spawned at your cursor position. Press "C" to spawn them. Right now there's a max of 8 living colonists. When one dies, just spawn another.

You can farm, cook, and observe colonists urinating.

Don't forget to place an incinerator to clean up the dead bodies. Resource movers will automatically clean up the corpses.

Colonists have a schedule. Select them to change it. If they aren't doing their jobs, it's probably because they're in "free time".

We've decreased the time for most things in the demo, so that you can actually see crops growing, colonists sleeping, and colonists eating before everyone dies.

We also removed the morale penalty for seeing a dead body, because otherwise the colonists would never do anything.

If you click on any shelf you can spawn ore and wheat. You can use these resources in the refinery, food recycler, and nutrition brick creator. Your colonists will take care of it for you.

You can select colonists to change their jobs. You'll want a farmer, resource mover, and chef (probably).

Oh ya, don't forget to place oxygen machines and heaters, otherwise the colonists will die almost instantly.

I've probably forgotten a few things.

Remember: The game is not finished. Don't get mad at me when your colonists trap themselves in a corner and refuse to move until they inevitably explode.

 

Creative Mode

We never really explained what creative mode will be.

Our intent is to provide you with the tools to create any station/scenario that you want.

You'll be able to build instantly (like in the demo), spawn resources, spawn colonists, spawn pirates, etc.

You can move colonists, edit their stats, give them diseases, whatever you want.

We'd also like it if the player can adjust relationships with other factions, but we might not have time for that.

Colonists won't die in creative mode, either.

There will be a button for switching between creative mode and non-creative mode.

Most of the work will just be in creating the user interface to support these features.

We want to be transparent with our costs, which is why the stretch goal is $10,000. This is roughly how much we'll pay to all 3 members of the team.

We estimate that the entire creative mode will take around 1 month to completely implement, test, and release. There's always unforeseen consequences, so we can't give an exact timeline.

Twitch Stream

Don't forget that Tyler (the programmer) will be streaming Starmancer on Friday at 12:00 p.m. EST. That's 5:00 p.m GM.

We'll be answering questions, showing off the game, and whatever else that people might be interested in. 

We will be playing the game directly in Unity.

This is our first stream, so there might be some hiccups.  

Here is a link to our Twitch channel. Don't forget to turn on email notifications if you follow us.  

https://www.twitch.tv/starmancergame


Thanks so much, everyone.

Starmancer Live Stream
about 6 years ago – Thu, Mar 01, 2018 at 05:52:34 AM

Hello everyone,

We'll be live streaming Starmancer this Friday, at 12:00 p.m. EST. 

We'll be streaming for several hours, so don't worry about being there right when it starts.

Here are the times for some other areas:
09:00 a.m. PST / Seattle
5:00 p.m. GMT / London
6:00 p.m. CET / Stockholm

We'll be answering questions, showing off the game, and whatever else that people might be interested in. This is our first stream, so there might be some hiccups.


Here is a link to our Twitch channel. Don't forget to turn on email notifications if you follow us.

https://www.twitch.tv/starmancergame

$70k, Dev Blog, Stream, and Podcast
about 6 years ago – Wed, Feb 28, 2018 at 03:51:45 PM

We just hit $70k. Thank you so much for your continuing support.

 

Dev Blog

We've written our first dev blog. This specific post is a high-level overview of the colonist A.I. system.

If you want to learn more about a feature in Starmancer, feel free to comment, and we'll try to to write a specific post about it.

https://www.playstarmancer.com/devblog/2018/2/24/devblog-1-colonist-ai

 

Podcast

Tyler joined SpaceGameJunkie and did a podcast with them.

It's quite long (over 90 minutes).

We talked about aliens, traitors, and cloning colonists.

https://www.spacegamejunkie.com/podcasts/sgj-podcast-237-starmancer/

 

Twitch (and Boxart)

 

(Here's a link to a higher resolution image)

Victor just finished up the Twitch boxart. 

We're still waiting on the approval. Once the boxart is approved, we're going to stream something Starmancer. The content will depend on what people are interested in. We can stream some programming, we can answer questions, or we can just play the game.  

We'll probably do a bit of everything.

You can follow our Twitch account:

https://www.twitch.tv/starmancergame

 

Thanks

More Stretch Goals
about 6 years ago – Wed, Feb 28, 2018 at 03:51:42 PM

Thanks for getting us 150% funded, and helping us reach our first stretch goal!

We're really excited about the custom soundtrack and we hope you are too!

 

Next Stretch Goal

Our next stretch goal is for expanding our team. This is the only way that the game will be released quicker. We realize that it's not an "exciting" goal, but it's a realistic one. It will help the game more than any other future goal.

Specifically, we're looking to add an additional programmer to the team. 

 

Robots

We're also revealing a brand new stretch goal!

This goal is another post-release content expansion (meaning that we'll work on it after the game has been released).

The goal is themed around "Robots".

There are 4 primary features of this content expansions:

  • Robot Faction (not too fond of humans)
  • Cyborg Body Parts (for replacing limbs)
  • Brain Implants (for controlling colonists)
  • Robotics Lab (unlocks new technology, like cleaning bots)

We hope that you're excited for it.

 

Podcast

For those interested, Tyler (the programmer) was recently on a podcast. He talks a bit about Starmancer and how the team formed (there's nothing too new in the podcast).

 

 

Thanks so much everyone!